Slab
Occasional Tour Caddy
You're right of course Imurg there's only similarities not a transferable solution but from what I see there's little or no flexibility by clubs (& many players) to build any time into their round time for anything outside utopia gameplay (taking it to extreme with that description I know)
Firing groups of when the one in front is out of range is generally only going to have one outcome. Obvioulsy there's no value in setting them off an hour apart either but having only one (or even two) spacing's that are used year round regardless of conditions/volume/event etc is asking for trouble
As has been pointed out the rules are there to let groups through, stop faffing about etc so it is a total solution that's needed. maybe it happens up and down the land & I'm too inexperienced to see it but where are the threads saying I've written to my club as there's no culmulative guide time on our scorecards or we're being sent out 8 minutes apart when really its a course that needs an 11 minute spacing. Its generally the slow player getting it in the neck (as they should when a total solution is in place)
When a group is being chased on the 2nd/3rd becasue of poor management where's the players incentive to pick up the pace? if they go faster the spacing will simply drop to 4 minutes
Firing groups of when the one in front is out of range is generally only going to have one outcome. Obvioulsy there's no value in setting them off an hour apart either but having only one (or even two) spacing's that are used year round regardless of conditions/volume/event etc is asking for trouble
As has been pointed out the rules are there to let groups through, stop faffing about etc so it is a total solution that's needed. maybe it happens up and down the land & I'm too inexperienced to see it but where are the threads saying I've written to my club as there's no culmulative guide time on our scorecards or we're being sent out 8 minutes apart when really its a course that needs an 11 minute spacing. Its generally the slow player getting it in the neck (as they should when a total solution is in place)
When a group is being chased on the 2nd/3rd becasue of poor management where's the players incentive to pick up the pace? if they go faster the spacing will simply drop to 4 minutes