Golf - The unwritten rules....

The player living nearest to the course must always arrive last and within seconds to spare of the tee time - breathless, trailing shoe laces and distributing balls tees and the rest.
 
When playing in a Society day, despite being told to pick up if you can't score (to help speed of play) you must still putt for that 12 because you have paid your money and are going to have your monies worth.
 
When you have played really well in a friendly game the day before, you turn up at the club medal and you must be buzzing with confidence. This is THE day it all clicks.
You will then go through 15 holes of absolute pain, which will include slices, hooks, shanks, tops, thins etc. After each one you will talk to yourself and ask 'why is this happening, I was playing so well'.
Only when you have finally given up the ghost will you find a swing and finish the round par, par, par.
 
Lol, this is the only reason I let her take me to IKEA.. Nonchalantly wandering round, whilst secretly picking up 3-4 pencils from every dispenser.. All this whilst the Missus looks on like you're stealing the Crown Jewels...

A ridiculous amount of head shaking goes on. Made worse when her dad comes along and we are both at it!
 
Cat 1 Golfers can only lose to fellow Cat 1 Golfers, everyone else is a bandit.
 
When you get to Cat 1 or turn pro , you must replace "Good shot" with "good swing".

Even though it looked exactly like every other swing and you have no idea what was so good about it.
 
One of your group will duff a shot 100 yards off the tee then wait for the green to clear 250 yards away then duff it again.
 
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