mikejohnchapman
Challenge Tour Pro
You asked about buffer zones.
These are used as part of the handicap adjustment process following a qualifying round.
In simple terms when a qualifying round is played all all the score as in a CSS (Competition Standard Scratch) is calculated. This can be higher or lower than the course SSS depending on the scoring (a tough day will normally see it go up but an easy day may see it go down). The CSS is used as the basis for handicap adjustment. There is one CSS for the competition but a buffer zone is added depending on your handicap category. A category 1 play has a buffer zone of 1, Category 2 has 2, Category 3 has 3.
Therefore lets assume the CSS for a course is 71 but for the competition in question the CSS is calculated at 72.
If you are a category 3 player with a 17 handicap the following handicap adjustments will be made:
Shoot 88 and your handicap goes down by 0.3, for every shot better than this your handicap goes down another 0.3
Shoot 89 to 92 (in the buffer zone - 72 + 3) - your handicap stays the same.
Shoot over 92 and your handicap goes up by 0.1.
This is simplified and doesn't go into how CSS is calculated (nightmare) or the impact of stableford blobs (covered earlier).
Hope it helps.
These are used as part of the handicap adjustment process following a qualifying round.
In simple terms when a qualifying round is played all all the score as in a CSS (Competition Standard Scratch) is calculated. This can be higher or lower than the course SSS depending on the scoring (a tough day will normally see it go up but an easy day may see it go down). The CSS is used as the basis for handicap adjustment. There is one CSS for the competition but a buffer zone is added depending on your handicap category. A category 1 play has a buffer zone of 1, Category 2 has 2, Category 3 has 3.
Therefore lets assume the CSS for a course is 71 but for the competition in question the CSS is calculated at 72.
If you are a category 3 player with a 17 handicap the following handicap adjustments will be made:
Shoot 88 and your handicap goes down by 0.3, for every shot better than this your handicap goes down another 0.3
Shoot 89 to 92 (in the buffer zone - 72 + 3) - your handicap stays the same.
Shoot over 92 and your handicap goes up by 0.1.
This is simplified and doesn't go into how CSS is calculated (nightmare) or the impact of stableford blobs (covered earlier).
Hope it helps.