Val
Ryder Cup Winner
i don't think it moved enough to reflect the scoring on the day, due to the calculation method.
So CSS played to SSS + 2 then? Sounds like it was tough.
i don't think it moved enough to reflect the scoring on the day, due to the calculation method.
In fact you said earlier SSS is 72, if CSS is 73 and you score 37 (ie 1 better) why are you cut 0.6?
Well the members don't normally complain and they were grumping the scores reflected it. One chap walked in and said he shot 36 pts on the mid week medal and today (i.e. saturday) he shot 23 ... which sounds like a nightmare! But as I stated before we had rain at the start of the week and the greens were uncut until friday afternoon. So they were taking spin and slow, saturday they were not taking spin and the were quick and getting crusty as the day wore on .. So yeah it was tough when combined with some of the pin positions.So CSS played to SSS + 2 then? Sounds like it was tough.
Come on if your 5 strokes adrift of your handicap when others aren't, you had a bad day.
Make your mind up whether it's 'Handicap' or 'average'Come come ... 5 shots off the average round suggests you had a bad day! Or does everything have to be spelt out to you, common sense would have worked that out.
Make your mind up whether it's 'Handicap' or 'average'
Explain how setting CSS at 31 points (equivalent to the 'bad day' the Cat 4 you mentioned had) isn't actually giving those who have had a pretty poor day a cut!
My point was that a 'stable' golfer might get cut for the first few comps, but would then simply score poorer in subsequent comps,. so all that would happen would be a reduction in the number. This is pretty much exactly what happened when Ladies changed to Stableford adjusted scores in about 2005.
Remember that playing to Congu Handicap corresponds to a good-to-very-good round. If you change the goalposts to have a 'harpo handicap' which equates to a 'better-than-average' round, then all that will happen is the stable handicap will get cut to such a level that he will have to have a 'good-to-very-good' round to play to the average!
Par ('equivalent' to 36 points) is 71
37 points is 'equivalent' to 70
CSS is 73
So 3*0.2 cut.
Other way to calc
35 Points = SSS, so 37 points = 2 shots better than SSS. CSS = SSS+1, so 37 points is 3 shots better than CSS.
What I am saying the par for the day should be gauged by the scores coming in, expecting people to play below their handicap is as bad as expecting them to play better than it.
The expectation should be to play to it, if you can't you get an addition, however that addition should be dependant on how hard the course played. How simple a concept is that to grasp?
Using the buffers to calculate the CSS is where all the problems lie, the buffers should be applied last and then the handicaps adjusted from there. This will not create artificially low handicaps...
I don't think so. Though given the structure of your first post, that would be justifiable!Think you have totally misunderstood the point of the discussion
Never said it was (except here needed to equate it to SSS/Stableforsd points). How does the relationship to Par differ between links courses and other types?the par is not relevant, historically it hasn't been when we look at the links courses.
Yep. That's CSS in the Congu system.What I am saying the par for the day should be gauged by the scores coming in
Same thing in my book!expecting people to play below their handicap is as bad as expecting them to play better than it.
Now here's where we differ! Congu'expects' you to play about 125% + 1.5 of your Congu handicap (actually, that's not quite the expectation, but close enough for this discussion). This is confirmed by analyzing thousands of rounds in the CDH, so a pretty good sample.The expectation should be to play to it
if you can't you get an addition, however that addition should be dependant on how hard the course played. How simple a concept is that to grasp?
The 'percentage ithin buffer of SSS' is purely used to identify whether the CSS should change from SSS. It used to be that SSS+2 was the reference point to determine the percentages, but it was proposed, and indeed found, that SSS+Buffer was a more appropriate value to measure against. The actual difference is actually not all that significant.Using the buffers to calculate the CSS is where all the problems lie
That's what happens.the buffers should be applied last and then the handicaps adjusted from there.
If you are expecting players to play to handicap, Congu stats demonstrate that that handicaps need to be increased, not reduced like you want, so yes it will! Setting CSS higher WILL mean more reductions! And if you want to set them at the AVERAGE score that ill be loads more reductions! What percentage of players in that comp got a cut? and ho many ould have under your CSS= Average Score?This will not create artificially low handicaps (god knows why you want them high... Then complain about bandits ... ...?)
I believe I've already shown that it does - at least reasonably.This will not create artificially low handicaps all it will do is respect the difficulty of the course fairly ..IMO
The CSS adjustments are made mostly on SSS+2, so in your comps it's (roughly) percentage of people scoring 33 pts or more thats the important number.
Out of interest, once the results come through I'd be interested to know what the 5th, 10th, 25th and 50th percentile scores are and how they compare to a 'normal' competition's percentiles. In theory, if the CSS method is right they'd be roughly 1 shot lower.
what I am saying is that those people who shot 30 -34pts played well under the conditions and the CSS is not respecting that and forcing us into this position of falsely inflated handicaps.
okay .. it was speed of improvement that was my main issue