Css in simple terms

stevelev

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www.ecclestonparkgolf.co.uk
In our comp yesterday there were 110 entrants, only 21 acheived level net par or better

How is css calculated, as even when playing well in bad conditions you seem to need to shoot a minimum of 3 under to get a drop. Ive never seen our css at the par of the course. Scores below

1 at 5 under net
2 at 4 under net
3 at 3 under net
5 at 2 under net
5 at 1 under net
5 level net
10 people one over net
3 people 2 over
8 people 2 over
10 people 3 over
7 people 4 over
7 people 5 over
7 people 6 over
8 people 7 over
6 people 8 over
5 people 9 over
3 people 10 over
2 @ 12 over
 
In our comp yesterday there were 110 entrants, only 21 acheived level net par or better

How is css calculated, as even when playing well in bad conditions you seem to need to shoot a minimum of 3 under to get a drop. Ive never seen our css at the par of the course. Scores below

1 at 5 under net
2 at 4 under net
3 at 3 under net
5 at 2 under net
5 at 1 under net
5 level net
10 people one over net
3 people 2 over
8 people 2 over
10 people 3 over
7 people 4 over
7 people 5 over
7 people 6 over
8 people 7 over
6 people 8 over
5 people 9 over
3 people 10 over
2 @ 12 over

It's not that simple so answering you question is difficult because you can't simplify the CSS calculation!

Not only is it about scores within field but the category that makes up the field is important. For example all those people at 2 over would count in calculations related to buffer % if they are cat 2 or 3 but wouldn't if they are cat 1 if SSS = Par. If SSS equalled 1 under par then only Cat 3 players count in working out buffer %. If SSS normally equals 2 under par then no male players shooting 2 over would count towards the buffer % calculation.

Par is not relevant when coming to handicapping or working out CSS. SSS is the important one.

Section 18/1 is about calculating CSS. Page 33 has a Q&A bit on CSS and page 58 is the tables etc.
http://www.congu.com/new manual/CONGU_GENERIC_web.pdf
 
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It's not that simple so answering you question is difficult because you can't simplify the CSS calculation!

Not only is it about scores within field but the category that makes up the field is important. For example all those people at 2 over would count in calculations related to buffer % if they are cat 2 or 3 but wouldn't if they are cat 1 if SSS = Par. If SSS equalled 1 under par then only Cat 3 players count in working out buffer %. If SSS normally equals 2 under par then no male players shooting 2 over would count towards the buffer % calculation.

Par is not relevant when coming to handicapping or working out CSS. SSS is the important one.

Section 18/1 is about calculating CSS. Page 33 has a Q&A bit on CSS and page 58 is the tables etc.
http://www.congu.com/new manual/CONGU_GENERIC_web.pdf

I'll give that a miss lol
 
I'll give that a miss lol

In that case.....

1. Find out the SSS for your club.
2. To guarantee a cut, shoot 2 (or more) less than that.

That's because CSS only ever reduces by 1 shot - though it can go up by up to 3 before the comp is 'Reduction Only'.

As Handicap is a Stableford measurement another (simpler imo) method is to compare SSS with Par and Add 1 point to 38 for each shot SSS is below Par (subtract 1 for each shot above).

Scoring that many points will guarantee a cut. You may get (a bigger) one scoring less if CSS goes up.

The reason that using Stableford points is 'simpler' is because there is a 'Stableford Adjustment' applied - reducing blow-out scores to net double bogey (0 points) and, for those that do, running total can be checked easier.

Some Examples:

SSS ; Par ; Target (net of Stableford Adjust); Target Stableford points
72; 72; 70 or less; 38 or more
72; 71; 70 or less; 37 or more
68; 70; 66 or less; 40 or more
 
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I think the concept can be simplified al little more, but not the detail as already outlined!

1. Start with SSS, par is irrelevant.
2. Ignore player with cat 4 handicaps
3. If between 25 and 50% (roughly) of the players play to their buffer requirements then CSS will = SSS ie things look statistically normal to the system.
4. If more than 50% manage it the conditions are looking a little easy so the CSS will be SSS-1
5. If less than 25% cope then the CSS will be lowered according to the % until! below around 8% it says that conditions were so tough their weren't representative and no increases apply for failing the impossible! CSS=SSS+3 Reductions Only

There, not that complex :)
 
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