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Mike_j_golf

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For those that think a 4ball should take 4 and a half hours.

Pace of play: guidelines and recommendations
The time it takes to play a round continues to be an issue at all levels of golf. To assist administrators and players in improving pace of play, The R&A has produced written guidelines and recommendations.

Pace of Play Guidelines

It is understandable that clubs, public courses, resorts and competition organisers may have differing views on what constitutes acceptable and unacceptable pace of play. However, it is a fact that slow play detracts from the enjoyment of the game for many golfers, and few golfers are heard to complain about play being too quick.

At all levels of the game, therefore, there is a responsibility on players and administrators to ensure that golf is played at a good pace, and a pace that is appropriate to the course being played. Factors that may influence what is considered to be an appropriate pace may be the severity of the course, the distances between greens and tees, the climate and also the range of ability of the players on the course.

In addition, it is necessary to make some distinction between golf played as a leisure pursuit and golf that is played at the highest levels, where certain allowances have to be made for the fact that those playing at the highest levels are doing so as their occupation. At the elite level, generally there will be officials on the course who can monitor pace of play and implement a strict policy which involves groups having to keep to a hole-by-hole schedule and being subject to timing of individual strokes with the threat of penalties if they fail to keep to the schedule. It is not realistic for such policies to be adopted for “normal” play and, therefore, administrators need to rely on good practices and player co-operation to ensure reasonable round times.

In this respect, it is important for administrators to set targets for round times. As stated above, there is not a ‘one size fits all’ model for round times, but it is important that the targets are achievable without being too soft.

As a guide, generally two-ball rounds should take no more than 3 hours 10 minutes; three-balls should take no more than 3 hours 30 minutes, and four-balls no more than 3 hours 50 minutes. In fact, shorter round times than these should be the aim of all players, where appropriate. However, as already mentioned, it is also appreciated that factors such as course design and heat may necessitate longer round time targets and administrators should be mindful of this.

If slow play has become an issue at your club, course or resort then strong and decisive action should be taken to alleviate the problem.

Things that administrators can do to help to minimise round times:
Do not overload the course by using short starting intervals. When play is in two- balls, at least 8 minutes should be allowed between groups and in three or four balls, at least 10 minutes should be given.
If possible, incorporate starter’s gaps throughout the course of the day to allow for clearance of any delays that have arisen
Encourage players to play from tees that suit their ability and ask the starter to guide the players in this respect before the round.
The rough for daily play should be of such a length so as to avoid numerous lost balls.
Hole locations for daily play should not be too severe and neither should the green speeds.
Advise players of the time that should be taken to play the course and remind the players of their responsibilities with regards to pace of play, i.e. keep up with the group in front and allow quicker groups to pass through.

Things that players can do to help to minimise round times:
Be aware of your position with regard to the group in front.
Do not concern yourself with the group behind; the fact that you are not holding them up is irrelevant as it is your group’s responsibility to keep up with the group in front.
If you feel that your group is falling behind, advise the other players in your group.
If your group is behind, try to catch up quickly.
If you lose a clear hole and are delaying the group behind, or if there is no group in front of you and you are delaying the group behind, invite the group behind to play through.
Do not wait until it is your turn to play before putting your glove on.
Do not wait until it is your turn to play before calculating your yardage and selecting your club.
Look at your own line of putt while the other players in the group look at theirs (within the bounds of normal etiquette).
At the green, position your bags so as to allow quick movement off the green to the next tee.
Move off the green as soon as all players in your group have holed out; mark score cards at or on the way to the next tee.
Play a provisional ball if your ball may be lost outside a hazard or out of bounds.
If you keep up with the group in front, you cannot be accused of slow play.
 
Fully agree. There are few courses or conditions in this country that can justify anything much over 4 hours for a 4 ball. Do some people really think 4 and a half is acceptable ?!

Our club play 4 ball medals every Saturday with 8 minute tee times and 180+ entries and are all round in under 4 hours almost every week. On the fairly rare occasions it gets slower plenty of rattles are thrown and the culprits tend to be quicker next time out.
 
Its a pet hate of mine slow play and a have had a fair few 5 hour rounds this year if we get around in 4 hours for 3 balls in the big comps its great. Same slow players tee off between 8 and half past every sunday finish with 2 holes empty in front of them.
Mike
 
Things that players can do to help to minimise round times:

Do not wait until it is your turn to play before putting your glove on.

I wonder who that applies to in his pre-shot routine? :D :D
 
This is in my opinion the biggest problem with golf today 4hours for a 3ball is a disgrace But is increasing becoming the norm. I would like to see the R&A making it a rule and not a suggestion and for anyone who is over the allotted times they can explane to whoever (committee match sec.) the reason it took so long and deal with it accordingly 2 shot penalty - disquilfied.The members of clubs know who week in week out are holding up play but until they are pointed out very little will changed
 
Comparing to The Open would be a stupid comparison.For a start, at The Open many times players HAVE to stand and wait on tees as crowds are crossing fairways etc.

But the opposite side of the coin gives them loads and loads of "spotters" so they are rarely looking for a ball. The times the pro's take over a round of golf is a joke.
A football match lasts for 90 minutes, whether you are turning out for the local pub team slashed up from the night before, or a pro playing for £50k a week.
Why should a twoball round of golf take these knobs over 4 and a half hours to complete????
 
Comparing to The Open would be a stupid comparison.For a start, at The Open many times players HAVE to stand and wait on tees as crowds are crossing fairways etc.

OK....The Open may have been a little tongue in cheek but please tell me how Dyson, McIroy and Fisher have taken 4.5 hours to play 17 and half holes this afternoon - they don't look for balls, the don't take many shots, the have a referee making sure they don't spend too much time on each shot and have nice 10 minute gaps between their tee times....

What really are the chances of the 1st group at Castle Stuart getting round in less than 4 hours?

I have no problem with any of what was posted in the OP but if you are going to talk about realism.....at least give realistic 'par' times....most modern day courses (London Club, the 'new' Wentworth etc) are 4 hours for a 4-ball AT BEST but you know that 4 hours 20 is probably pretty good going...
 
4 hours for a 4-ball is fine in a club medal. Slow play is annoying, but I hate it more when players make it there mission to bomb it round a course as quickly as possible. . .
 
I don't know what the answer to slow play is.Some courses are faster than others,at mine where tees are adjacent to greens a 4 ball should take no more than 3.45hrs but I will guarantee you that at Castle Stuart if we are in 4's it will be 4.30 plus...
 
Oh no just wait for the "I have a perfect right to saunter around and piss everybody else off " brigade to come on here later. We've had this argument before and there's always quite a few who are happy to take 4.5 or 5 hours to play a round.

I got slagged off before because I thought 3.5 hours was far too long for a 2-ball :eek: :D
 
Oh no just wait for the "I have a perfect right to saunter around and piss everybody else off " brigade to come on here later. We've had this argument before and there's always quite a few who are happy to take 4.5 or 5 hours to play a round.

I'm quite happy to saunter around in 4 1/2 hours - not in competition and not if I'm holding anyone up because I know the rules. In fact I always let groups through at the first opportunity.
You've got to take into account the way the course is set up. Long rough = slow play. No matter how hard you try, if 3 out of the 4 hit into the rough and they look for balls, they are going to add a potential 15 minutes to the round. If one player hits rough 6 times in a round that's an extra half an hour like it or not. Sometimes there is a reason for slow play - sometimes its just people not getting on with it and not letting people through but there are times when it can't be avoided - but if you're 4 groups back you're not going to know the reason are you....
 
Where do the writers at the R&A play golf? Some private members club where you don't need to book a tee time I bet!

Since the late '90's there has been a huge influx of new golfers. Whilst this is no bad thing, it does mean that there are more people to get around the track. Add to that, that some tracks have closed down in the recent and continuing recession, just piles more folks onto less courses. Result is longer round times.

The clubs that are suriving are packing them in, with relatively short tee time gaps, which, as the R&A have pointed out, does not help with round times. With the added financial pressure on clubs comes the acceptence of societies, even at prime time weekend slots. Which does hack off the members, but if the societies weren't there; would the club be, at all? Catch 22!

Personally, 4 an' half hours is plenty for a four ball medal. Anymore than that I start to get edgy.

I'm sure that we'd all love the golf course to ourselves, but the reality is that as a business, the club needs to make money. If only to break even.

The Pro's don't help with their pre-shot routines etc, but at our level do we really need to be as bad as they are?

This is one argument that regularly appears, and will never be resolved. Some like to get round in 3 hours, while others are happy with 5. How do you cater for that?
 
Comparing to The Open would be a stupid comparison.For a start, at The Open many times players HAVE to stand and wait on tees as crowds are crossing fairways etc.

But the opposite side of the coin gives them loads and loads of "spotters" so they are rarely looking for a ball. The times the pro's take over a round of golf is a joke.
A football match lasts for 90 minutes, whether you are turning out for the local pub team slashed up from the night before, or a pro playing for £50k a week.
Why should a twoball round of golf take these knobs over 4 and a half hours to complete????


90mins or if your Man Utd its 105mins or untill Mr F is happy with the score!!

PS anything over 4hrs and its time to think about just playing 9 !!
 
There is a difference between slow play and a long round.

Slow play is a bunch of idiots not being aware of the groups behind them and doing annoying stuff like marking their cards on the green (especially annoying when you're on a par 3 tee)and having ridiculously lengthy putting routines.

A long round is what clubs try to eradicate to get more people on the course to make a bigger profit. If this wasn't the case you'd have bigger gaps between tee times and low handicappers given priority on the earlier tee times.

Unless you only allow people on a course who are under 40, have a sub 20 handicap and make all courses uniformed in length and difficulty, you cannot identify how long it should take to play a round.

I'm fortunate enough to be able to spend a whole day at the course but the simple answer is for everyone to allow 5hrs for a full round which you should easily finish within this time. If you can't do that, go and play a half round.


I get annoyed at slow play but feel getting annoyed when my round is a long one is only going to be detremental to my enjoyment of my one and only day away from the stresses of life.
 
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