Can you name the shots?..... 1 to 5

Subject to reasonable clubface angles (not going to be leaving the thing open that far!)...

1. Pull-fade (out-to-in path, clubface closed to target)
2. Push-fade (straight path, clubface square or open to target)
3. Draw (in-to-out path, clubface open to target, clubface closed to path)
4. Straight-push (in-to-out path, clubface open to target, clubface matches path)
5. Push-hook (huge in-to-out path, clubface open to target, clubface closed to path)

View attachment 389

The point of the post was to show how ball position can affect ball flight. It's hard to hit a pull-fade off the back foot (the swingpath is acutely in-to-out at that point) and likewise a push-hook off the front foot is equally as difficult (swingpath isn't in-to-out at all).

Learning about what does what and why can help your game, although mastering ONE position is a good start :)

I think Homer has mastered No5 :whistle:

I seem to have completely misunderstood the picture. I thought the red lines were the clubface angle at impact. This made me think that the swingpath was always to the left of the clubface vector. This would put clockwise spin on all the shots.
 
I seem to have completely misunderstood the picture.

I know... I wasn't going to mention it... but now you've bought it up....... however you're right with your answers they'd all be banana slices if the clubface was that far open.... ask Homer for details on those shots if you need help :)

[good idea about putting the clubface angles there too, might try that].
 
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