Trackman numbers

Tin_Cup_14

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Must do a bit of google searching but anyone here know a bit about trackman numbers. A year ago I got to use it with a local pro and he emailed me the average numbers after. Just looking back and can't remember what exactly he said about each one.

Just wondering which are the good/bad ones? Which were open to improvement?

Carry 251.1

Total 272.4

Side 18.9 L

Club speed 104.9

Ball Speed 153.6

Launch ang 11.7

Spin rate 2703

Club path 6.0

Attack angle 3.9

face to path -4.3

height 94.1

landing ang 37.8
 
Must do a bit of google searching but anyone here know a bit about trackman numbers. A year ago I got to use it with a local pro and he emailed me the average numbers after. Just looking back and can't remember what exactly he said about each one.

Just wondering which are the good/bad ones? Which were open to improvement?

Carry 251.1

Total 272.4

Side 18.9 L

Club speed 104.9

Ball Speed 153.6

Launch ang 11.7

Spin rate 2703

Club path 6.0

Attack angle 3.9

face to path -4.3

height 94.1

landing ang 37.8


Pretty good, just a slight draw.

But I would guess you can get a push or hook going with that in-to out path?
 
All good numbers
It would not hurt to increase your AOA and launch angle, other than that you are close to perfect, theoretical perfect and human being hitting balls perfect are not really the same.
you might get 3mph or so more ball speed, but then you would gain extra yards with a more positive angle of attack, plus 3.9 is damn good though as it is
 
Ya hook is my bad shot. Been trying to work on it so might see if I can get another session on the trackman and see if there was any change in the numbers
 
Looks particularly good for windy links courses! Piercing flight!

I trust that was the best one though, as opposed to average. Otherwise stop wearing out the spot in the centre of the club!! An average would be somewhat better to assess, as the variance between best, typical and bad ones (probably a hook) can indicate quite a bit too!

Fort those figures.....

Spin would look a little high but, with that launch angle, is needed to keep the ball in the air!

Another 4-5 degrees of launch and 500+ less spin could be achieved by (teeing it higher?) and hitting 'on the up', but the overall gain would probably not be more than 10 (15 on hard ground) yards, so perhaps hardly worth the chaos of changing.

Btw. The Carry distance is what you should be looking at rather than 'Overall'. From now on, there will only be limited addition Roll in UK!
 
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Ya hook is my bad shot. Been trying to work on it so might see if I can get another session on the trackman and see if there was any change in the numbers

The path needs to be more in-to-in, and of course the face square to that.

Probably just need to feel like you're hitting a fade.
 
Must do a bit of google searching but anyone here know a bit about trackman numbers. A year ago I got to use it with a local pro and he emailed me the average numbers after. Just looking back and can't remember what exactly he said about each one.

Just wondering which are the good/bad ones? Which were open to improvement?

Carry 251.1

Total 272.4

Side 18.9 L

Club speed 104.9

Ball Speed 153.6

Launch ang 11.7

Spin rate 2703

Club path 6.0

Attack angle 3.9

face to path -4.3

height 94.1

landing ang 37.8

wondering what level of index player you are - will have a bearing on what level or room for improvement there may be

first glance the figs are ok, some are a good ways decent

drill down a ways & you can begin to see what the issues would be

for a cat 1 elite player you would look to improve strike location into the 1.48 band on a consistent basis

the SF fig here on this shot while okay is 1.46 (ball speed divided by CHS) indication could be that you off best strike location at impact on either horizontal axis L to R or vertical axis Bttm to Top or both some
so which would be one of the factors playing into the spin number, again although not real bad could be lower some around 2,200 say given the swing speed & current launch angle

AoA is good at +3º Launch angle pretty good wouldn't aim to go further up than say +5º - level of improvement still could be made given a center strike to up the LA to around 13º the way the face angle is delivered will also play into the current LA

the impact conditions on this one strike I would expect the Pro to highlight especially if you are at a level & you are looking more to fine tune & improve further

would have to do with path & face to path angle (& face angle at impact although that fig not here will play into starting ball direction & with the other figs where this ball ended up relative to target - particularly if this a good picture of the norm of what happens at strike)

the 3 figs highlighted in red are all linked so why this ball started either on target or little left then curved further left
the path was 6º so in to out (maybes just about as far in to out as you'd look to be) so if the other norm path figs would be 6º max then ok but you don't want to start drifting out to say 9º or 10º as you then start to get curvature thats way more extreme

the -4.3 face to path angle - means the face angle was 4.3º closed relative to the 6º in to out path
so why this ball started either on or just left of target & continued to travel left giving the 18.9L so in effect this ball never had a chance of finishing 'on target' course ( that of course doesn't mean it was a bad shot or that necessarily you'd miss fairway - but it could relative to starting aim line)

this ball wasn't going to start little ways right of target & 'draw' back to target

for that to happen face angle would need to be pointed right of target so open at impact so with the path of 6 the face angle would be great at 3º then ball would start right & draw back to the target.

so as well as the difference in face angle, face to path angle, to swing path swing direction through impact being why the ball finished left
it would also have some bearing on just where on the face the strike location was - back to the SF number although pretty good could be better for optimum transfer of CHS to BS so distnance

& also it would have a bearing again through strike location on the Launch Angle being lower (not low it ain't that bad but if you looking to fine tune) as slightly closed face plus strike location will have an influence both on dynamic loft at strike, so launch angle so spin loft angle which is what gives you the spin rate number of 2703 (again not real bad but could be fine tuned down some)

so I would be looking to make sure the path (good that it's in to out & again it ain't terrible so it depends on skill levels & what you looking to achieve from what exactly your game level is now) no further in to out than 6º - if that path is real natural & doesn't change over much then the improvement would be in face angle at strike - bringing that open to target line at 3º

in an ideal world if it's possible you'd look to bring the path a little closer to 4º but you still got to match face angle (not face to path) to 2º (open to target line but still -2º closed to path)

given a sound decent grip + set-up & posture
re the face angle through impact it would be a case of identifying how the 'release' is happening is there too much reliance on hands & forearms at a real basic level though that will be linked to body motion particularly what the hips are unto etc
 
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