Ps4 or Xbox one?

This is less to do with hardware and more to do with an ancient id tech engine (10+ years old), yes its been tweaked over the years but was never designed for this architecture. No doubt they will strip it down and start again.


I didn't copy and paste it, I wrote it and it is factually correct. People who say there is no discernable difference between the two need to look more closely. As I stated above, the developers are doing a good job at hiding the flaws in the XB1 version by increasing black levels and bloom but the lack of detail is obvious to anyone comparing still screens, and will be obvious to anyone looking at the consoles running in real time, rather than on video recordings that blur detail due to compression techniques.

In any event, factual hardware differences cannot be argued with. It has been known for some time on paper that the PS4 is superior from a hardware perspective, the only question being how much this would translate to in practical terms and whether developers would hardlock PS4 games to run at the same level as XB1 variants on multiplatform releases out of Sony/MS loyalty politics (for BF4 and COD: Ghosts at least - EA and Activision being the largest 3rd party publishers in the games industry by a long way - they have decided not to do this, which is interesting but also unfortunate for MS really).

If you're attracted to purchasing a console for its potential to allow you to wave your arms around in the air and pretend you're getting some exercise, fair play to you - personally Kinect and Sony's equivalent doesn't interest me in the slightest. I purchase hardware based on technological superiority and likely market domination. PS4 is the clear winner in the former and I suspect the latter will also be the case (pre-orders for the PS4 certainly outweight the XB1 by quite a distance and that's before the new information has come to light).

When it comes down to it it is your money so buy what you prefer; if you enjoy using Kinetc then go for it. Bear in mind, however, that there is already a confirmed hardware gap between the consoles, XB1 is rumoured to not be able to output natively rendered 1080p content (due to COD: Ghosts not being a particularly intensive game but the XB1 version being rendered at 720p with PS4 being at full 1080) and MS is charging more for it.

Be interesting to see what the landscape is like a year after release to be honest. I think MS may end up leaving a large enough hole in the market for Valve to successfully enter and take a sizeable share with the Steambox, but we'll see.
 
I didn't copy and paste it, I wrote it and it is factually correct. People who say there is no discernable difference between the two need to look more closely. As I stated above, the developers are doing a good job at hiding the flaws in the XB1 version by increasing black levels and bloom but the lack of detail is obvious to anyone comparing still screens, and will be obvious to anyone looking at the consoles running in real time, rather than on video recordings that blur detail due to compression techniques.

In any event, factual hardware differences cannot be argued with. It has been known for some time on paper that the PS4 is superior from a hardware perspective, the only question being how much this would translate to in practical terms and whether developers would hardlock PS4 games to run at the same level as XB1 variants on multiplatform releases out of Sony/MS loyalty politics (for BF4 and COD: Ghosts at least - EA and Activision being the largest 3rd party publishers in the games industry by a long way - they have decided not to do this, which is interesting but also unfortunate for MS really).

If you're attracted to purchasing a console for its potential to allow you to wave your arms around in the air and pretend you're getting some exercise, fair play to you - personally Kinect and Sony's equivalent doesn't interest me in the slightest. I purchase hardware based on technological superiority and likely market domination. PS4 is the clear winner in the former and I suspect the latter will also be the case (pre-orders for the PS4 certainly outweight the XB1 by quite a distance and that's before the new information has come to light).

When it comes down to it it is your money so buy what you prefer; if you enjoy using Kinetc then go for it. Bear in mind, however, that there is already a confirmed hardware gap between the consoles, XB1 is rumoured to not be able to output natively rendered 1080p content (due to COD: Ghosts not being a particularly intensive game but the XB1 version being rendered at 720p with PS4 being at full 1080) and MS is charging more for it.

Be interesting to see what the landscape is like a year after release to be honest. I think MS may end up leaving a large enough hole in the market for Valve to successfully enter and take a sizeable share with the Steambox, but we'll see.


you appear to know a great deal about them, however, to dismiss the Kinect with a flippant "allow you to wave your arms around in the air and pretend you're getting some exercise" does show a lack of knowledge or understanding of what the kinect does and can do in todays media driven environments.

Despite what you say when viewed together playing the same software you would have to be the nittiest nit picker from nitsville to spot any discernible difference, so for that reason its a pretty level field and they will both do extremely well I have no doubt.
 
It does not make much difference which one is the more powerful at this stage. The main factor is which one becomes the lead machine for design purposes in the future. If multi platform games are designed on the Xbox One then they are unlikely to take advantage of any additional power in the PS4.
 
Even if the old Quake 3 engine that COD uses was to blame for the slow down, the PS4 handles it fine which only highlights the disparity between the platforms.

That is true GB, however two multiplaform games that have already been demoed do take advantage of the extra power afforded by the PS4 and, crutially, are being released by the biggest 3rd party publishers in the business. BF4 is rendered at a higher mid HD resolution with some advanced features on PS4, and COD is being rendered at an entire HD level above.

Since Sony has ditched the cell processor concept and gone with something more traditional, it is a lot easier to develop for than the PS3 was.

These are only my predictions and, to some extent, I hope I am wrong because as in any market having a massively dominant console like the PS2 all over again would hurt competition, which is never good for the consumer. That said I suspect it won't be so I've dumped my XB1 preorder and will keep using my 360 till I can buy a PS4.

Of course, we'll probably all have to send back whatever one we buy due to RROD/YLODesque hardware issues again anyway! :rofl:
 
you appear to know a great deal about them, however, to dismiss the Kinect with a flippant "allow you to wave your arms around in the air and pretend you're getting some exercise" does show a lack of knowledge or understanding of what the kinect does and can do in todays media driven environments.

I'm aware of what it is capable of, I just think it is a gimmick and it doesn't interest me. I don't know anyone that continued to use the Kinetic to control their 360 interface following the 15 minutes of novelty that it initially provided for instance - it's easier just to use a gamepad.

That sentence wasn't supposed to come across as rude when I wrote it, though having reread it I can see how it might do - my apologies.

Despite what you say when viewed together playing the same software you would have to be the nittiest nit picker from nitsville to spot any discernible difference, so for that reason its a pretty level field and they will both do extremely well I have no doubt.

You may be surprised to know that 'in the flesh' it is fairly obvious which is the more powerful console - more pixels (almost 50% more than the XB1 in the case of 720p vs 1080p) means a better, sharper image. Despite this my angle on that subject is from a longetivity perspective. As each developer becomes more aufay with each console's capability and bespoke development requirements the gap that exists now will only widen as they learn to take advantage of the additional power available. It also means that during the initial stages of the generation developers will find it easier to develop for the PS4.

For example, when COD: Ghosts was first ported to the next gen consoles and run at 1080p it ran at 60fps on the PS4 unoptimised for the hardware. It ran at 15fps on the XB1 (this is the reason the resolution was hardlocked down to 720p on the XB1 version - so it could run smoothly). Another example - this time an XB1 exclusive fighting game called 'Killer Instinct' - is locked to render at 720p because the 32mb ES RAM bottleneck means it is unable to cope with higher (all a fighting game has to render is a backdrop and characters).

What is worrying, is that rumours from the development community suggest that the bottleneck is something that might plague the XB1 for the entire generation and not be fixable because it is a fundamental hardware problem. This is why I think MS may have inadvertently left open a market hole for Valve to creep into with the Steambox, essentially due to being very unlucky (had GDDR5 RAM not suddenly become available in 8GB chunks, the RAM configuration currently held by the XB1 would probably have utterly sandblasted the PS4 as it was originally conceived).
 
Despite the limitations pointed out above I'll still be going for the 360. Graphics are only a small part of a game and as long as core gameplay remains untouched I can live with a 720p upscaled image.

The online ecosystem of xbox is my preferred option but the big decider for me is

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I hate the PS controller and was expecting a bit more of a redesign.

If I was truly focused on graphics I'd buy a high end PC.

I want something I can pick up and play.
 
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I've got my XBOX ONE pre-ordered but the news coming out today that some games on the xbox are up scaled from 720p but are full 1080p on the PS4 worries me... I must admit I'm a graphics man. I really hated the PS3 though so I can't risk going down the PS route again.

We will find out more in the upcoming weeks I'm sure!!!
 
I'll buy the PS4 eventually when I can afford it. Still got plenty of games such as Last of Us and Gran Turismo 6 to buy on PS3 anyway :) Xbox has never appealed to me, always seen it as a sweaty 13 year old kids console. PS3 was where the real games were at in the last generation, and I'm sure this coming generation will be the same.
 
I must admit ive always been an xbox guy and probably could have lived with the graphics issue, but not on a console where to buy it and one game is going to cost almost £500. MS could have negated a lot of the issues by price pointing the console better, but as usual MS's greed knows no end. I think i'll just stick with the 360 for a while and see what the longterm reviews look like.
 
Despite the limitations pointed out above I'll still be going for the 360. Graphics are only a small part of a game and as long as core gameplay remains untouched I can live with a 720p upscaled image.

The online ecosystem of xbox is my preferred option but the big decider for me is

I hate the PS controller and was expecting a bit more of a redesign.

If I was truly focused on graphics I'd buy a high end PC.

I want something I can pick up and play.
If graphics are not as important for you then why bother upgrading at all?

I don't see the ps3 and xbox360 ending developments overnight
 
BF4 on XBOX ONE, looks ok to me [video=youtube_share;69XLIrpVXA0]http://youtu.be/69XLIrpVXA0[/video]
 

It is true unfortunately. Sony was planning to do the same thing Microsoft did with used game blocking. They let MS announce it first to test the water, then after the community backlash did an internal u-turn and announced they were DRM free with no used game blocking and no 'always online connectivity'. Pretty smart move, if very underhanded, but the online capability of both consoles has been destroyed by the removal because their entire networking codes were designed around digital rights management. Industry information at the moment suggests that there will be a large day 1 patch for each console to fix the problem. I can't remember which company is rumoured to be ahead in fixing the issues currently but can check when I get home if anyone is interested.

I don't have any information on Sony's 'always online' stance prior to the MS backlash so I can't comment on that (entirely possible they were never planning to force people to be always online), but they were definitely planning to block used games along with MS and the major 3rd party publishers - they just did the smart commercial move and let MS be the guinae pig for the idea.

I don't think I've said that the XB1 version of BF4 or indeed any title will look bad (I could be wrong - can't be bothered to reread everything I've written in this thread), just that the PS4 versions will be superior on launch (vastly superior towards the end of the generation due to the way development works) and that the games so far would suggest that it can't output higher than 720p.
 
Got to play on the Xbox on yesterday at the one tour, was impressive. Played Forza 5, FIFA14, Ryse, Dead Rising 3, Killer Instinct and Battlefield 4. Ryse was amazing.

Will be playing the PS4 on Wednesday and making my final decision after that. But I'm not sure that PS4 graphical edge will outweigh 1. The Xbox controller 2. Titanfall
 
Just read Sony are to charge around £6 a month to play online multiplayer games, unless I've completly misunderstood what that means I won't be investing in a new console. I don't pay £40-50 for a game only to have to pay an extra fee each month just to play it online!
 
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