MrC
Assistant Pro
Hi
Anyone know the benefits of a 12/13 degree driver over a standard 10.5’ degree driver or weaknesses
C
Anyone know the benefits of a 12/13 degree driver over a standard 10.5’ degree driver or weaknesses
C
For slower swing speeds I guess it gets a higher launch angle!
This is n't a trick question is it?
Hi
Anyone know the benefits of a 12/13 degree driver over a standard 10.5’ degree driver or weaknesses
C
Generally speaking, when you hit a club with more loft, it should mean less side spin. Hence why it is much easier to hit a wedge straight than a long iron or wood and of course why some people are forever slicing their driver, but don't have that problem with other clubs.
Downside is that you are probably not going to get more distance, unless perhaps you really struggle to get the ball in the air.
Horses for courses. My preference would be to learn to hit a 10.5 degree driver, rather than effectively use a souped up 3 wood. But if you just want a quiet life, then the higher loft driver may be suitable.
Generally speaking, when you hit a club with more loft, it should mean less side spin...
Whle the gist of what you've posted is correct, the bold bit is rather confusing/badly explained/worded/WRONG!need all the steps...
generally
more loft means more spin in the vertical axis
a ball can only spin in one axis (at a time)
any horizontal axis spin will therefore be diluted in effect
It follows that if you hit a more lofted driver that's designed to deliver less spin this effect may be negated. As with pretty much every dynamic function from head and shaft.
Wheres Professor Brian Cox when you need him......oh yes being disprovedWhle the gist of what you've posted is correct, the bold bit is rather confusing/badly explained/worded/WRONG!
A Golf Ball's Axis of rotation is an imaginary line around which the ball rotates, so is 90* from the actual spinning - just as the Earth spins West to East, The Axis of Rotation is North/South!
I agree that, for a spinning golf ball, there can only be 1 real axis of spin, but for analysis it's broken down into 'components'. These components are 'named' 'backspinl' and 'sidespin', which also has a direction componnt ('left' or 'right'). The 'vertical axis' you mention equates to the Backspin component - the axis of which is actually horizontal! Likewise, the 'horizontal' axis you mention equates to rhe Sidespin component, whose axis is vertical!
If you were to actually watch a slow-mo video of a golf ball in flight, the axis would (or at least, should!) be much closer to horizintal than vertical. The ball would move (left or right) in the direction where the spin axis is lower (closer to the ground).
The amount of fade/slice/draw/hook is dependent on the ratio of the sidespin component to the vertical component (the angle of the axis of rotation). As a higher loft driver creates more backspin but only 'the same' sidespin (given otherwise identical impact attributes) that ratio (axis angle) will be less, so fader/slice/draw/hook will be less.
Hope that helps!
Jeez how will I get that in my PSR.Whle the gist of what you've posted is correct, the bold bit is rather confusing/badly explained/worded/WRONG!
A Golf Ball's Axis of rotation is an imaginary line around which the ball rotates, so is 90* from the actual spinning - just as the Earth spins West to East, The Axis of Rotation is North/South!
I agree that, for a spinning golf ball, there can only be 1 real axis of spin, but for analysis it's broken down into 'components'. These components are 'named' 'backspinl' and 'sidespin', which also has a direction componnt ('left' or 'right'). The 'vertical axis' you mention equates to the Backspin component - the axis of which is actually horizontal! Likewise, the 'horizontal' axis you mention equates to rhe Sidespin component, whose axis is vertical!
If you were to actually watch a slow-mo video of a golf ball in flight, the axis would (or at least, should!) be much closer to horizintal than vertical. The ball would move (left or right) in the direction where the spin axis is lower (closer to the ground).
The amount of fade/slice/draw/hook is dependent on the ratio of the sidespin component to the vertical component (the angle of the axis of rotation). As a higher loft driver creates more backspin but only 'the same' sidespin (given otherwise identical impact attributes) that ratio (axis angle) will be less, so fader/slice/draw/hook will be less.
Hope that helps!
Whle the gist of what you've posted is correct, ...
Jeez how will I get that in my PSR.
I couldn’t even if I wanted to.
Don't even think about it!